Combat Designer (CONTRACT)

Insomniac • Remote • 19 days ago

CONTRACT ROLE

Insomniac Games is looking for a Combat Designer. In this role, the Combat Designer is responsible for developing designs for combat systems and enemies and implementing these designs in game.

Essential Duties and Responsibilities include the following: 

  • Creates clear and concise written technical documentation, visual design materials, and verbal presentations that describe layout, content, mechanics, systems, and features with an emphasis on combat design
  • Designs and develops player interactions for a single player environment.
  • Technical scripting and hands on implementation within the game editor.
  • Develops combat features and implements in game. This includes balancing and adjusting parameters on existing in-game assets.
  • Implements gameplay and game structure; works with Gameplay Programming team to deliver content that meet each disciplines goals and deadlines.
  • Follows up with multiple departments on progress of missions or features and updates team as needed through various mediums.
  • Addresses bugs and gameplay issues to assure a stable and polished product
  • Helps assess progress, quality, and user friendliness of project via methods such as usability testing, focus tests and in-house play tests.
  • Provides constructive feedback on all aspects of product; finds opportunities to increase quality of product and advises on how information may be implemented or held for future products.
  • PLUS: Familiarity with Excel, Visual Scripting, Houdini and Python Scripting experience
  • Other duties may be assigned

 

Supervisory Duties

This job has no supervisory responsibilities

 

QUALIFICATIONS

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