Game Scripting Developer — AI Code Evaluation & Training (Remote)

G2i • Remote • 31 days ago

Now prioritizing developers with experience in game scripting or creative tech!

List of accepted countries and locations

!!! GDScript and LPC are high-priority. !!!

If you’ve built games, contributed to a MUD, or worked with a game engine like Godot, your skills are highly relevant here.

Help train large-language models (LLMs) to generate smart, playable game code.

You’ll participate in the human feedback loop:

  • Compare & rank code snippets for game logic, scripting, or scene-building

  • Repair & refactor AI-generated code in Lua, GDScript, or LPC for correctness and clarity

  • Inject feedback into the RLHF system to shape how the model reasons about code

End result: The model learns how to write, critique, and debug game code like a real developer.

What You’ll Need

  • 3+ years of hands-on development experience (indie game dev counts!)

  • Familiarity with Lua, GDScript, or LPC/MudOS

  • Strong instincts for debugging gameplay or scripting bugs

  • Clarity in writing—this job is about explaining what’s wrong and why

  • Happy working asynchronously in a remote setup

What You Don’t Need

  • No prior AI/ML/RLHF background required

Tech Stack

We welcome experience with scripting languages, game engines, and custom tooling.

Logistics

  • Location: Fully remote — work from anywhere

  • Compensation: $30–$70/hr depending on location and seniority

  • Hours: Minimum 15 hrs/week, up to 40 hrs/week available

  • Engagement: 1099 contract

Straightforward impact. Zero fluff.
If this sounds like a fit, apply here!

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