What You’ll Do
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Develop a high-throughput rendering pipeline for training robotics foundation models
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Design protocols and interfaces between the rendering pipeline, physics engine, and 3D generative models
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Build an efficient platform for large-scale robotics training and evaluation
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Build a closed-loop system to minimize the sim-to-real gap in rendering for robotics policy training
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Collaborate with a team of driven individuals committed to building general-purpose Physical AI
What You’ll Bring
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Passion for your craft and demonstrated excellence in rendering and graphics engineering
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Exceptional ownership and initiative—finding and solving problems independently
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Extensive experience writing low-level code for industry-standard real-time rendering pipelines like the Unreal Engine (8+ years)
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A deep and holistic understanding of rendering pipelines
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Production-level expertise in C++ and CUDA
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Bonus: Experience in physics simulation